---
description: Incredibuildを実際に使用したユーザーのレビューから、製品の機能や価格、メリットデメリットをご覧いただけます。類似製品との比較も簡単、ぴったりのSaaSが見つかるはず！
image: https://gdm-localsites-assets-gfprod.imgix.net/images/capterra/og_logo-e5a8c001ed0bd1bb922639230fcea71a.png?auto=format%2Cenhance%2Ccompress
title: Incredibuildとは？ | 機能や料金、導入事例をご紹介【キャプテラ】
---

現在地表示: [ホーム](/) > [DevOpsツール](/directory/31120/devops/software) > [Incredibuild](/software/210494/incredibuild)

# Incredibuild

Canonical: https://www.capterra.jp/software/210494/incredibuild

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> Incredibuildを使用すると、C++開発者はコンパイルを高速化でき、開発サイクル時間を最大8分の1に短縮することができます。
> 
> 評価：9人のユーザーによる評価は**4.6/5**。**おすすめ度**で最高の評価。

-----

## 概要

### Incredibuildの対象ユーザー

Microsoft、Amazon、Citibank、Samsung、EPIC Gamesなどの大手ブランドを含む2,000社を超える企業で、20万人の開発者とマネージャーが、Incredibuildを利用して開発を強化しています。

## 簡単な統計と評価

| 測定基準 | 評価 | 詳細 |
| **総合評価** | **4.6/5** | 9 レビュー |
| 使いやすさ | 4.4/5 | レビュー全体に基づく |
| カスタマー・サポート | 4.6/5 | レビュー全体に基づく |
| 価格の妥当性 | 4.1/5 | レビュー全体に基づく |
| 機能 | 4.1/5 | レビュー全体に基づく |
| おすすめ率 | 90% | (9/10 おすすめ度) |

## 企業情報

- **キャプテラについて**: Incredibuild Software
- **設立**: 2012

## ビジネスコンテキスト

- **価格モデル**:  (無料版が利用可能) (無料のトライアル)
- **対象となる企業**: 2～10, 11～50, 51～200, 201～500, 501～1,000, 1,001～5,000, 5,001～10,000, 10,000+
- **デプロイとプラットフォーム**: クラウド、SaaS、ウェブベース, Mac（デスクトップ）, Windows（デスクトップ）, Linux（デスクトップ）, Windows（オンプレミス）, Linux（オンプレミス）
- **サポートされる言語**: 英語
- **利用可能な国**: アイスランド, アイルランド, アメリカ合衆国, アルジェリア, アルゼンチン, アルバ, アルバニア, アンギラ, アンゴラ, アンティグア・バーブーダ, アンドラ, イギリス, イスラエル, イタリア, ウォリス・フツナ, ウガンダ, ウクライナ, ウルグアイ, エクアドル, エジプト さらに161件

## 機能

- API
- Real-Time Monitoring
- Third-Party Integrations
- アニメーション
- キャパシティ管理
- グラフィカル・ユーザーインタフェース
- コラボレーションツール
- コード編集
- サービス水準合意 (SLA) 管理
- ソフトウェア・テスト管理
- タスク管理
- ダッシュボード
- テスト管理
- デバッグ
- データの可視化
- パフォーマンス管理
- プロトタイプ作成
- モニタリング
- リリース管理
- 並列実行をサポート
- 互換性テスト
- 優先順位付け
- 変更管理
- 物理シミュレーション
- 統合型開発環境
- 継続的インテグレーション
- 継続的デリバリ
- 設定の管理
- 負荷テスト
- 開発者向け

## 統合 (合計8件)

- CRYENGINE
- Docker
- Jenkins
- Kubermatic Kubernetes Platform
- Microsoft Visual Studio
- QMATCH
- TeamCity
- Unreal Engine

## サポートのオプション

- メール/ヘルプデスク
- ナレッジベース
- 電話サポート

## Category

- [DevOpsツール](https://www.capterra.jp/directory/31120/devops/software)

## 関連カテゴリー

- [DevOpsツール](https://www.capterra.jp/directory/31120/devops/software)
- [アプリ開発ツール](https://www.capterra.jp/directory/30082/application-development/software)
- [ゲーム作成ソフト](https://www.capterra.jp/directory/30951/game-development/software)
- [CIツール](https://www.capterra.jp/directory/31119/continuous-integration/software)
- [ALMツール](https://www.capterra.jp/directory/30525/application-lifecycle-management/software)

## 代替製品

1. [Jira](https://www.capterra.jp/software/19319/jira) — 4.4/5 (15371 reviews)
2. [MuleSoft Anypoint Platform](https://www.capterra.jp/software/130185/anypoint-platform) — 4.4/5 (574 reviews)
3. [Open DevOps](https://www.capterra.jp/software/1034368/open-devops) — 4.5/5 (273 reviews)
4. [Bitbucket](https://www.capterra.jp/software/157785/bitbucket) — 4.6/5 (1345 reviews)
5. [GitLab](https://www.capterra.jp/software/159806/gitlab) — 4.6/5 (1220 reviews)

## レビュー

### "I love it" — 5.0/5

> **Tomasz** | *2021年3月1日* | コンピュータ・ソフトウェア | おすすめ評価：10.0/10
> 
> **良いポイント**: It works just out of the box. We was worried that we'll have to spend a lot of time trying to make it work, especially that our projects are insanely huge. With all dependency libs clean build on 8-core cpu machine is around 25-30 minutes, and we often rebuild a lot because the code is very templastic, so touching one template triggers domino effect. Anyway... we was surprised when we just installed it, pressed button to build, and tadaa. Compiled in 4-5mins \!
> 
> **改善点**: When I hit compile on my PC, I feel like entire building is taking off like a helicopter. 50+ computers on our floor starts throttling up their cpu fans :) Which is also kind of impressing.
> 
> I remember having some issue only once, and it happened very rarely. I posted it to a man from IB team, and got immediate reply with suggestions what to tweak in settings to fix that, which obviously worked.&#10;Some of my colleauges says that the only annoying thing is that when they do a trivial change in code that needs rebuilding just that single cpp file, it takes more time than it should because IB does some initial task which we believe has something to scheduling jobs among clients, which in practice doesn't need any help because rebuilding just 1 file is enough to be done locally.

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### "Saves huge amount of time on compilations" — 5.0/5

> **Yossi** | *2021年2月2日* | 病院、ヘルスケア | おすすめ評価：10.0/10
> 
> **良いポイント**: The technology is truly amazing. A Visual Studio build that takes 8 hours to complete, was cut down to 45 minutes just by deploying Incredibuild, before applying any further optimizations and best practices to accelerate the build even more. It also works on our current hardware (workstations and servers) without noticeable impact on performance.
> 
> **改善点**: The fact that you need a separate license bundle for each technology (C++, C\#, make, ...), and also separate license bundles to utilize multi-core machines, can greatly increase the cost  of the product in the long run
> 
> Bottom line this tool saves a tremendous amount of time for developers, and also in CI/nightly builds. This translates into increased developer productivity and faster feedback from the CI system.

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### "4 cores package should not exist today..." — 3.0/5

> **Notarangelo** | *2021年6月18日* | 医療機器 | おすすめ評価：6.0/10
> 
> **良いポイント**: Very easy to use and configure.&#10;Very useful (and not very expensive with the 4 cores package), with a slow computer park .
> 
> **改善点**: The 4 cores package limits the use to 4 cores per computer, even on our own computer. When we have more powerful computer (12 and 16 cores in our case), it unfortunately becomes much less interesting to use incredibuild rather than the simple and free parallel build from visual studio.&#10;So, the 4 cores package slowed down considerably our daily compilation ; and up for more than 4 cores package is very expensive...
> 
> Because of this, we are now thinking about no longer using Incredibuild and thus using the full power of our computers. That said, incredibuild is still a great tool if you can afford it or use less powerful computers.

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### "Whoosh splat" — 4.0/5

> **Brent** | *2021年2月18日* | コンピュータ・ゲーム | おすすめ評価：6.0/10
> 
> **良いポイント**: Distributed builds are definitely a huge performance win for being able to iterate on building our product.
> 
> **改善点**: 1. Unfortunately, it can lead to a Jevon's paradox where it is easier to be sloppy about structuring code well to avoid issues that slow down compiles.&#10;2. Initiating XGE builds for tools is done through an executable--there isn't an API to use where you can initiate, monitor, add or remove tasks to distribute along with what is currently being built, or cancel. This level of dynamism would help with multiple builds being initiated by the same PC.&#10;3. There have been stability issues and crashes we have encountered for our builds which seem exacerbated with the number of people working remotely.
> 
> Compile times for Unreal Engine based games.

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### "Build fast using your free computing power" — 5.0/5

> **認証済みレビュアー** | *2021年2月2日* | 電気・電子機器製造 | おすすめ評価：10.0/10
> 
> **良いポイント**: The thing I like most about this software is the simplicity to lower dramatically our product build time without using extra resources.
> 
> **改善点**: The cloud solution is running on your cloud environment (not including IBM Cloud) and it's not fully SAAS.
> 
> Incredibuild are the easiest way without changing your project to dramatically lower your build time, they have good service support and build monitor shows you if you would join more resources that you already have it would build even faster. good integration with all Microsoft tools and also Linux (we're using it for both)

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